I started slightly turned off by the main menu's graphics: They looked like the menu from an old arcade game. I mean, this was supposed to be quite an advanced game right? Ok, putting the menu aside, I started the game.
Again, turned off. No intuitive controls. For about fifteen minutes, I was stuck in the house, tapping away frustratedly at any key in an attempt to exit the house.
When I finally exited, I was disppointed. I just had a small town, nothing more, to wander about in, seems like the developers threw out all the exploring elements: the town had only the most essential elements, a smithy, a weapons shop, a general supply store. There were no other domestic houses in sight. Even the people were placed there for a specific reason, nobody more, not to mention that they stayed the exact same place.
Seems like they are just there to serve you.
Also, there is an option to go direct to a shop, cutting travel time even more. This totally dropped my suspension of disbelief, that meaning that I wasn't immersed in the game any longer, also, I had to attend a boot camp before even starting on a mission (I didn't know what to do during the missions). I spent about 45 minutes on the boot camp, then went straight into the mission.
Horrible it was, the first mission I tried, I couldn't even kill the monster after two deaths and 45minutes. After that, I gave up. There is nothing else in the game except killing monsters, collecting items and buying stuff. Thats it.
Total score:4.3/10
Final statement: This is a game definately not for the casual gamer.
-Alson